Do not be alarmed since this charges up Eyck and Isbel. You need to get them to consume Rotting Corpses which damage them rather than Lyrian Scythemen which strengthen them. Move a Light Infantry from the melee row to the ranged row. You will need to use this deathwish ability to destroy multiple corpses in one go. Read the notice board, use the recruitment post and grab any loot lying around. Shortly you'll come to a recruiting post. Play an Arblaest on, say, your melee row and attack the sixth corpse along in the enemy melee row. When you come to a fork, take the left path to find some loot and go back north and take the other path. A Bitter Return I, Ardal aep Dahy There's No Place Like Home Ashes of Aedirn Unusual Haul The Price of Peace Among the Ashes Secret Caverns Heart of the Woods High-Level Talks Weeping Willow Summit Meeting Draconid Instinct Boro's Rump Black Brook Vale White Death Behind Enemy Lines Red Lobinden Downstream . Strays Bomber (Human, Blitz)When deployed, set fire to an enemy row. This is a standard battle. This will allow you to maybe capture one or two weakened enemies but he isn't really worth the unit cost. This can be useful to in combination with abilities that damage all units on a row such as Meve's Broadsword command ability or the Wagenburg. The enemy commander will haunt your units which is great if you have Eyck in your hand. Return to the main path and head west. In the picture above, in the upper left corner, you can see that the deck has 25 cards and uses 118/150 of . Thronebreaker: The Witcher Tales was supposed to be another grand adventure in the amazing mini-game known as Gwent. Puzzle battles give you a fixed handful of cards and a goal. Decoy (Trinket)Allows you to move a card from your side of the field back into your hand. Go south for a scene to meet Gascon, the bandits' leader. If and when that unit is destroyed, another random enemy target is selected for the same treatment. If you destroy any of his units, he will summon another in its place. Your allied rows will be on fire - Lyrian Pathfinders can help here; alternatively you let the damage over time power up Eyck to insane levels. Go southeast from Meve's starting point. When you come a bridge by a waterfall, dig up the golden chest (3/10). When Eyck's strength exceeds the head's HP, deploy him to end the battle. When you kill the General, however, one of the Recruits will take his place. This could be useful, but it has a high unit cost and to be useful at all requires that one of your units is destroyed. Ignore the shrine, since your morale is almost certainly raised at this point. You'll still want them in your deck, since you don't have other units capable of direct damage but you'll need to pick your opportunities to make use of them. Lyrian Hajduk (Human)When deployed, give 1 charge to the unit to its right. War Wagon + (Machine, Blitz, Field Support)Doesn't gain power but will now spawn 3 Light Infantry +. Go south and pick up some loot from the water's edge. Again, the enemy will move its card and do no damage. The Beast will create four more. The enemy leads with an assassin in the ranged row. Bring up the map view and spend 50G on scouts until they report that there's nothing left to discover since there's bound to a few bits of loot that you've missed. Therefore, it pays to spend gold to acquire wood. One corpse will be destroyed and the HP of the remaining corpses on that row should be 6633666. Yes please! You will also see a new unit, the Emissary, played on your side. This is a standard battle so don't spend all your forces in the first round. Strays Infiltrators are excellent because they use the enemy's strength against them. Head northeast and when the path splits take the fork leading northwest. This time, go northeast and keep going northeast. You will receive the Crow's Eye trinket after the battle. Your goal is to eliminate the She-Troll while keeping all your units alive. Ignore her and go in. Gabor Zigrin + (Dwarf)On deployment either damage one or more units by a total of 15 or play two trinkets from your deck. You have 4 Lyrian Landsknecht units on the board and are equipped with the Longsword ability. Lyrian Horn (Trinket)Boosts all your units by 2 and damages all enemy units by 2. Follow the game's instructions to win the final round and the battle. When they are unable to summon another Nekker, they gain one point in strength. Just inside the gates is a loot pile that will give you a treasure map. If you left Broadhead in the care of Barnabas, you will receive some resources at this point. Approach the bridge leading to the cemetery for a scene. You'll be drained a lot which will power up Eyck and/or Isbel. The enemy commander can draw additional cards when he's losing so make use of your own deck to flood your side of the board with allied units. Continue east and southeast. Your goal is to eliminate the Deranged Cow without letting any of the other cows die. He has 27 strength and 5 armour which means that you need to be able to inflict 32 damage to make this possible. Allow her to stay and she will transform into Isbel: Destroyer. Use the Lyrian Horn. Choose to attack the printers' workshop for another battle. If you choose not to spend it, you can restore your army's morale to neutral shortly. After 3 turns, play the top card from your reserve deck. Enemy Cards: Recruit, Black Infantry Arbalest, Nilfgaardian Commandant Redraw until you have a number of attacking cards, especially those which can be used repeatedly, or refreshed by Reynard.. "Same power" means that the benefit you'll get from their ability is on the low side. Use the second Saboteur on the Spotter at B1 and move Gascon up to B1. Meve decided to help and save her enemies in the battle "In Defense Of The. Deploy Gascon to the melee row and attack a guard, reducing him to 1 HP. Choose to free the peasants for a battle. Lyrian Hajduk + (Human)Gains 1 power and can give a charge to units on both sides. The enemy deploys spectral units that haunt your allied units - an effect that does increasing amounts of damage each turn. If Reynard survived the war, you can hook him up with Meve. Mardroeme: Vengeance (Trinket)Destroy the highest ally and play 2 allies from your graveyard. You will receive the Blizzard trinket after victory. From the inn, take the left hand path at the fork and make your way to another compound. Choose to join in the villagers' festivities. Collect any nearby loot before crossing the bridge. Go south for a scene in which someone is being forced into a barrel to be tossed off a cliff. I'd hold off on doing so, because you can come back here later. The Slinger should target the last enemy in the ranged row and 2 Light Infantry. There is a timer on the field that counts down each turn. Ensure that you are using the Lyrian Banner trophy and the Rivian Broadsword weapon and create two Pitfall Traps. After 3 turns, it will turn over and damage all units on your melee row by 2. To that end, include Mahakam Ale among your trinkets along with Reinforcements and maybe the Golden Froth. Attack a different Barghest with each and the Hag will destroy them, replacing them with 5 HP versions. The commander has an ability to reset and duplicate these so after it flips, so make eliminating it a priority. Crow's Eye (Trinket)Move 6 random enemies to the other row and damage them by 2. The archers will target her and do 1 HP damage when they take damage. Unfortunately, if the enemy has the ability to target a selected card (and they often do) they can continuously strip the armour off the Wagenburg meaning that you are unable to get a decent effect from it. Meve: Warhammer (Weapon)Every 3 turns: move a card to the top of the deck and strengthen it by 3; trigger all allies' loyal abilities. For reasons that I won't reveal here, you may not want to keep her after this chapter so I suggest that you roleplay these. Killing the wolves and ravens increase the bonus damage inflicted on the Leshen. It's difficult to make use of the Wagenburg, unfortunately, since the enemy Stray of Spalla and Stray Slinger units damage allied units on deployment and your foe will play them in his first few turns. If you stopped the ritual earlier, some of your soldiers will fall victim to poisoning. Your goal here is to eliminate 4 Niflgaardian Spotters before they escape. Use Dazhbog's Runestone. Go through the broken wall in the south and then go all the way west until you come to a golden chest (6/10). If you let the Rivians in Mahakam leave rather than handing them over to the dwarves, you can talk to the man at the top of the town to receive 2500G or a morale boost for your army. Otherwise, cross the bridge to the east. Unlock the next fast travel point and go northeast. Play the Arbalest in the melee row and destroy the last drowner. Unfortunately, he has doesn't have any other special abilities which means that he's only useful when the goal is simple accumulation of unit power. There are a couple of loot piles to the north. You can obtain 500G at the cost of army morale. Continue east and collect a bit of loot on the map as you leave the town. Both Spotters on your melee row will move to the enemy melee row. Boost units that it moves next to by 3. If you give the enemy a few turns to get both rows full (for example, deploy Rayla then Xavier then use the Decoy card on Xavier and deploy Xavier again), you can really go to town on wrecking his units. Alchemist + (Human, Field Support)Gains 4 power and its deployment ability becomes an order ability. You'll be subjected to row effects so Lyrian Pathfinders are good. Talk to the priestess four times to receive a morale boost and read the notice board to unlock nearby places of interest. Place another Onager next to it, destroy the 3 HP Drone and damage another Drone. Go to the northeast corner for a puzzle battle. You will have to go around the structure here to gain entrance. Gather the after-battle spoils and continue south. There are two new reports to read and you may want to take a moment to review and rearrange your forces. This is a standard battle. Play the other Wagenburg next to the previous one. Instead, go north and grab a loot point. From here, head south until you come to the wooden bridge leading to Crumhorne. Deploy Gascon to the ranged row and target the Assassin on the melee row, moving him to the ranged row. Grab the loot when you're done. You'll emerge on the other side of Dravograd. After the battle, you will be able to use the mage's megascope to talk to Duke Ardal Aep Dahy, the General in charge of the Niflgaardian invasion. Approach the reveling soldiers for a battle. You will also find a letter among the after-battle spoils. Since your morale should be in the red anyway, you may as well let them join. Solve the curse of Black Brook (which requires you to recruit Barnabas), Give the Vidmar treasure to the elder-in-chief, Don't take vengeance following the avalanche, Lie about the relative heights of the peaks. Deploy Gascon to the melee row and damage the other Guard. You will have to choose whether to hand them over to the dwarves or allow them to leave. During the subsequent conversation with Brouver Hoog, answer how you please. You can choose to pull back or attack. Grab the loot and use the recruitment post. Continue east and examine the cave mouth for a puzzle battle. Do No Harm trophy. Knickers (Beast)Knickers has the immune and resilient attributes, meaning that enemies cannot target him directly and that he stays on the field after a round is completed. Your triumph is short lived as you receive news of Nilfgaard's invasion. Forager + (Human, Field Support)Gains 2 power and the ability to destroy two cards to the right. Unlock the fast travel point and keep going west until you come to a puzzle battle. Make sure you only degrade his units rather than destroying them. Valve Corporation. Use Alzur's Thunder. Concentrate on damaging your enemy, only switching to enemy cards if Meve is in danger of death. After you've used the Wagenbug's charge, the enemy may well leave it alone and it may build up a thick layer of armour. Make your way northeast, picking up any loot along the way, and admire the view. You're done here so go back east and then take the bridge south. You will have to give the order to attack to proceed. The enemy will have two Commanders on the field. I suggest targeting a Slinger for 2 damage. If you use Lyrian Scythmen and Reinforcements to outscore your opponents, this is an opportunity to score over 300 in a single round if you've not done so already. You will find yourself northeast of Tuzla Castle. Use the ability up to 8 times. Wagenburg units are excellent for making all three move at once. After the battle, you'll learn that transport is carrying slaves. If you make at least two choices that please her, she will stay. Leave via the entrance that you came in through and head north to unlock the fast travel point. Here's a solution. Each one killed will do 10 HP damage to the nest. There is another destroyed army camp just to the east. Play your second Arbalest on the melee row and attack the Deranged Cow again, destroying it. Use Bekker's Dark Mirror. Use Misdirection on the guard on the top row. Return to the recently-unlocked fast travel point and enter the village to the northwest. When the enemy deploys an Alghoul, it will use its command ability to consume one your units and boost both its units. The goal is to place the correct ingredient on the enemy ranged row to match the scent description of the unit to the right. Your goal is simply to kill the Manticore's head. Choose whichever conversation options you like since they don't make much difference. Since you need to be able to damage the enemy directly, your most valuable units are Arbalests, along with your War Wagon to help boost row numbers so that their attacks hurt. Return to the main path and pick up the nearby loot. The champion leader can damage you based on the number of units you've lost, so try and keep your troops alive. You will only receive the latter if you had the envoy killed in chapter 1. Go into the enclosure with the pumpkins and look for a dig point to reveal a golden chest (5/9). You initial goal is to destroy the gate. With Reynard, you will hatch a plan to strike behind the enemy lines in Angren, a strategically important territory. Doing so should unlock the Burn After Reading trophy.
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thronebreaker my enemy's enemy consequences 2023